Overview of the Basics
June 20, 2017
Lord of Verminion is a Real-Time Strategy (RTS) mini-game from the Manderville Gold Saucer. You can fight against another player using your Minions. Your goal is to destroy the opponent's Arcana Stones.
First, you need to finish the quest "It Could Happen to You" to have access to the Gold Saucer. This quest is issued by the Well-heeled Youth in Ul'dah - Steps of Nald (9-9). He will give it to you after you finish any of "The Gridanian Envoy", "The Lominsan Envoy" or "The Ul'dahn Envoy" main quests.
Inside the Gold Saucer, talk to the Lift Operator at (4-6) to enter Chocobo Square, and continue on your right to get to Minion Square. Use any free machine to start playing.
You need at least 3 Minions to play. A Minion Hotbar is available from the Gold Saucer menu. Put minions in this bar, up to 24 of them, to be able to quickly summon them in battle.
All structures can be destroyed. Arcana Stones remain destroyed, whereas Gates, Eyes and Shield will auto-repair after some time. A gauge above a destroyed structure will display the remaining time before it's repaired. Placing your Minions next to a destroyed structure will hasten the process.
Each Minion will inflict more damage to a specific structure. For example, the Wayward Hatchling is strong against Gates and Eyes. Some Minions aren't especially effective against any structure, but they compensate by having higher fighting statistics or a useful Special Action.
Each player has 3 Arcana Stones. The winner is the player who destroys all of their opponent's Arcana Stones. There is a time limit on each game, so the winner can also be the one who has the most Arcana Stones remaining on the field at this time.
Gates are used to summon your Minions, and heal those who return to them. You can also destroy your opponent's gates, which prevents their Minions to enter or exit them.
Shields give a buff to players' Arcana Stones. Destroying them first will help shatter Arcana Stones more easily.
If your Search Eyes are destroyed, you can only see your opponent's Minions if they are close to yours or your structures.
Poppets: all humanoid Wind-up minions (Gentleman, Y'shtola, etc).
Monsters: beast minions (Bomb, Baby Bun, etc).
Critters: creatures of Eorzea (Lesser Panda, the Bluebird, etc).
Gadgets: machines or special minions (Wind-up Cursor, Wind-up Airship).
Every type beats and is beaten by another one, except for Gadgets. Here is the chart.
HP: when they reach 0 your minion can no longer fight.
ATK: determines the damage done by your minion.
DEF: determines the damage reduction when your minion is attacked.
SPD: rated from 1 to 4 stars, determines the movement speed of your minion.
Auto-attack: a minion's standard attack. Can be solo target or AoE.
Special action: an action that uses points and has a special effect. More about this a bit further.
Cost: number of points needed to put the minion on the battlefield. More about this on the next paragraph.
Strengths: each minion is strong against specific structures.
Every minion has an initial cost, which can be one of: 10 (Bomb), 15 (Cursor), 20 (Goobbue), 25 (Little Panda), 30 (Gentleman). Usually, the more you pay, the more powerful the minion is. But it will also take longer to summon the next one.
You have 60 points before the game starts. You can put as many minions as you want on the battlefield as long as the sum of their costs doesn't exceed these 60 points. You can also have several units of the same minion out. When you recall a minion or when it's defeated, its cost is refunded. Also, you can have up to 240 points during battle.
Special actions can have various effects: deal damage, apply status effects, set traps, heal...
Each minion gets Special action points (let's call them SAP) over the time. A circle under each minion will display their current number of SAPs. When the gauge is filled, if 4 minions of the same type are in close range and all have their SAP gauge full, you can use the Special action of one of them.
Some Special actions place a trap on the field. You can trigger them manually after 10 seconds.
1) Arcana Stones
Display both players health and remaining Arcana Stones.
2) Minions Party list
A list of summoned Minions. Can display your Minions or your opponent's. Status of selected Minions can be seen in this list, and Minions that can use their Special action are highlighted.
You can quickly see where units are on the map and structures status.
4) Summoning Map
Every time you summon a Minion on the battlefield, a timer appears. This recast timer depends on the Minion you just summoned - higher the cost, higher the timer.
You can place at most 10 Minions in the summoning queue. You can also remove a Minion from the queue by clicking it.
1) Cost Gauge
Green is for summoned Minions, orange for those waiting in the summoning queue
The highlighted letter corresponds to the gate at which Minions from the queue will appear when summoned.
3) Minions Hotbar
A list of the Minions you chose to display in this hotbar. You can also see their cost from here.
4) Special Action
You activate a Minion's Special action with this button.
You activate a trap with this button.
6) Main Commands
Display help text or withdraw from battle.
7) Battle List
Display information of any of your possessed Minions. You can also summon them from here.
Removes the selected Minion from the battlefield.
9) Change UI
With this button, you can move some UI elements around.
When a battle starts, you have 20 seconds to choose the first Minions to be called on the field. You have 60 points to spend for this phase. Use the Minions hotbar to do so. Above it, you'll see the cost gauge filling as you make your choices.
Every Minions called in the Briefing phase will now appear on the battlefield and the fight begins.
From now on, you have 240 cost points to spend. When you call a Minion, it's placed in the summoning queue until its appearance on the field. The cost gauge is filled with green for Minions already on the field, and with orange for those in the queue. Even when the gauge is filled, you can still have up to 3 more Minions in the summoning queue.
Every player has a rank depending on their skill. You will be matched with people close to your rank when you're queuing to play. Your opponent's rank will affect the number of rank points you receive, but not the amount of MGP gained.
Tournaments will be available regularly. Enter for a chance ton win a lot of MGP! Each player can play 30 matches per tournament, only against other players.