Full Active Time Events
June 13, 2017
FATEs or Full Active Time Events are dynamic scenarios, often battles, that appear around Eorzea. FATEs involve boss battles, escort missions and other events. Players can complete these events for experience, gil and Grand Company seals. Occasionally players will also receive items for successful completion of a FATE at gold medal.
To locate a FATE, look for FATE indicators that randomly appear on your map. To join a FATE, simply enter the FATE radius (blue circle) on your mini map and attempt to complete the FATE objectives. There are no limits to the number of players that can participate in a FATE at a time. If the player's level is too high, they will be asked to level sync down. FATEs can be completed by finishing the on-screen objectives within the time limit. Players are rewarded with experience and gil when a FATE is completed.
Monster FATES require the players to defeat waves and waves of monsters. On your map, they show up as icons with two crossed swords. Players can increase their rating by tagging or first hitting monsters, doing damage to the monsters and healing and reviving other players. To obtain participation for a monster slain, players need to get on the aggro table (pops up on the left) for that monster when it is slain.
Boss FATEs require the players to defeat one large and powerful boss monster. On your map, they show up as icons with monster maw. Players can increase their rating by doing damage to the boss, tanking hits from the boss and healing other players.
Collect FATEs require the players to collect and turn in special items. On your map, they show up as bag icons along with a small bag that indicate the location of the FATE NPC. Players can increase their rating by turning in collectibles before the timer hits 0.
In these FATEs, players have to defend certain objects from destruction for a specified amount of time. Waves of enemies will attempt to destroy these objects and players must defeat these foes. If the objects are destroyed, players fail the FATE.
In these FATEs, players need to escort an NPC or multiple NPCs from one place to another. The NPC will travel from point A to point B, players must defend her from incoming monsters. If the NPC is killed, players fail the FATE.
1-10: Hunting Log + Class quests
Not too much here, generally much faster to go along with the Hunting log, rather than waiting for FATEs to pop - though mixing them in certainly makes it faster.
10-20: Western La Noscea - Aleport
Sticking around Alepoort, and east to the ones by Swiftperch
20-28: South Shroud - Quarrymill
Any FATEs in the northern part of the zone, by Quarrymill and west by Buscarron's Druthers.
28-34: Eastern La Noscea - Costa del Sol
Stick mainly to the east side of the map, as it's where the majority of parties stay.
34-40: Coerthas Central Highlands - Camp Dragonhead
More or less just follow your party around; you'll mainly stick around Dragonhead, going to whatever pops first, and Svara's or Eyes above any other FATE.
40-52: Northern Thanalan - Ceruleum Processing Plant
You'll be simply going for every FATE in the zone. Please note that Dark Devices no longer gives crazy amounts of xp for farming it, but that, and Go, Go, Gorgimera above any other. I'd personally stick around here for a couple extra levels, with how reliable this zone's been, but as the new FATEs start to gain popularity, this may change. For reference, Churning Mists give 4k, and 7k more per fate at 50 and 51, respectively.
52+: Coerthas Western Highlands, The Churning Mists
Coerthas doesn't seem to have any big chains to look out for. As for Churning Mists, Darkscale's the big FATE-chain for the zone to look out for, as well as Vedrfolnir Devoteth.
55+: The Dravanian Hinterlands
Metal Gear is the big FATE-chain for the zone, and it spawns on the right half of the map.